![]() There's a bunch of different enemy types, from exploding ghost wolves to gas-spewing slimers, each with particular movement and attack rules. You are a warrior's spirit, brought to this tower to climb ever upwards and fight monsters on a big tile board. It's a pared-back roguelike with a pixel artist's heart. In fact, there seems to be a lot missing from this tile-based timewaster, small touches that could have given its solid foundation the polish it needed to excel. That is to say, a feeling that there's something important missing. It's a strange omission but one that is representative of the feeling this roguelike evokes throughout your time climbing its purgatorial tower of baddies. You control everything with the keyboard, from the hops and scythe attacks of your cute otherworldly hero, to the settings in the pause menu. Developer: Lunic Games / Danilo Domingues.Go back and play Hollowknight for the rest of your life and touch pretty much nothing else.A rough-hewn roguelike that fails to stand out If you have an issue with games being inspired by other games. Crowsworn is not derivative of Hollowknight in the same way that Hollowknight is not Derivative of Metroid, Megaman, or Castlevania. These same ideas can be applied to any other "derivative" concepts you claim to see here. Though not new in concept it is the way that movement is coupled with combat and level design that makes movement feel unique. This is equivalent to the way that Hollowknight borrows movement from Megaman X. That is what makes the combat look unique. Clearly the level design is designed with this kind of combat in mind. The way that Crowsworn, for example, seems to tackle combat not dissimilar to a 2D souls game, however it is presented in combination with it's unique takes on other mechanics which inspired their inception. Fortnite wasn't the first battle royale, and Hollowknight wasn't the first Metroidvania. Uniqueness is a quality that comes from the amalgamation of how a game presents it's mechanics and inspirations. Quite frankly, most things have been done before. It's not something that has never been done before. Uniqueness in videogames at this point isn't a singularly "special" quality of oneness. The same criteria needs to be applied equally. You cannot neatly place games into boxes as "derivative" and "non-derivative" if you say this game is derivative of Hollow Knight, then Hollow Knight is derivative of the aforementioned games. These are facts that have been very explicitly stated by Team Cherry. The core mechanics, gameplay loop, and level design were inspired by Metroid and Castlevania. It's death mechanic and lore building were inspired by the souls series. Hollow Knight's movement was inspired by Megaman X. I’m going to be getting this game when it comes out regardless. It’s just nobody’s cares about that one because everyone seems to love ori games, and the first one was actually original. What about ori and the will of the wisps?Īs a person who has played both ori games, the will of the wisps is undeniably inspired by HK I swear You all just want something to complain about. ![]() Its not Even finished yet! You can criticise it after the official release! ITS ONE BOSS FIGHT!!! ONE! Out of how many? EXACTLY! WE DON’T KNOW! Two extremely visually unimpressive yet emotionally charged games?Ħ: This one boss looks kinda like a HK boss? Remember I saw her standing there? Or pretentious game? We don’t even know anything about the player character yet right? So why are we comparing again? Oh right, because people care way too much about visual similarities and not anything plot or lore based.ĥ: nice visuals mean absolutely nothing if the story/controls aren’t good. Also, this is an unfinished game.ģ: The health bar looks the same? So what? It looks good and it fits.Ĥ: the player character looks like hornet? Again, so what? It’s a plague doctor not a fucking bug. It’s not theft to draw the same way as someone else. Like guns.Ģ: It looks the same? Again, look at the art style theft debate. ![]() My list of reasons Crowsworn is NOT a hollow knight rip-off:ġ: Does HK have ranged attack options? Yes, but only ONE that isn’t a familiar.Ĭrowsworn seems to have a couple of ranged options for the players. This is as stupid as the art style theft debate! Yes it’s a little similar but for gods sake. ![]() Alright I know I’m going to get a LOT of hate for this. ![]()
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